DM concepts


 * Each round of combat should reveal something new, a new enemy, a new ability, or a new modifier on the battlefield.
 * Encounters overcome by roleplay should be just as rewarding as combat encounters.
 * The focus should be on interesting interactions with the characters, the NPCs and the companions of the PCs, not a focus of getting to the next combat. NPC interaction should be more robust, PCs should have to legwork a bit before getting the info or authority they need to proceed.
 * XP can be milestone-based. Rewards can be minor class abilities, major class abilities and standard class abilities.
 * Experience rewards

House Rules

 * One advantage negates only one disadvantage, and vice versa.
 * Lunch and dinner are assumed to be short rests, twice daily.
 * Long rests no longer regain all HP, but refill all spent HD, and players can spend HD both before and after a long rest.
 * Holding your breath duration is halved from the book, the number of rounds after that are unchanged. Holding your breath is also a concentration save.
 * Reaching 0 HP grants a level of exhaustion after being revived.
 * Drinking a potion is considered a Bonus action.
 * Being considered 'unseen' requires you move from your last known position far enough for your attack to travel through a different square adjacent to the foe.