Campaign - The Golden Prince

Adventurers from various places meet up to each seek their destinies in the dangerous and dreary Dreadlands. It is there that the seven Star-towers rest in memoriam after the War of the Great Purge with their guardians now decesaed in the waror displaced due to other misfortune. At the behest of Gideon, the leader of the Raven Monks of Duskwind, the party uses the star-tower of the late Master Baldrick to save the city of Duskwind from starvation - but the tower accidentally awakens an immortal evil from the disgraced and fallen Viraji Kingdom, the Golden Prince.

In their first confrontation with the Golden Prince, he curses the adventurers each with The Joker from the powerful Deck of Many Things and vanishes. The party suffers from intense nightmares that night, dreaming each of a powerful enemy that taunts them and claims to be in hot pursuit.
 * The half-drow assassin, Draven, suffers the Deathless - an ancient and impossibly efficient group of immortal mercenary assassins who kidnapped his mentor in an attempt to break a magical contract, but Draven holds that key instead.
 * The dragonborn pariah necromancer, Toiryn, suffers the Soulfire Wights, a group of sorcerers who command the power of Soul magic, who razed his entire clan in the creation of the world's first Soulfire Coin.
 * The human Viraji-descended illusionist wizard, Lucilius, suffers the wrath of the arch demon lord Barbu'Zael who holds the blood rights to the souls of the entire Viraji line - including Luci's.
 * The celestial Oathbreaker Paladin, Brys, suffers only an ominous vision of maddening otherworldly titans known as The Fallen, who claim that he belongs to them and is to be retrieved and harvested.
 * The green-elf Druid, Paelias, suffers the knowledge of the corruption of the seven sisters of nature, powerful nature spirits lost in the war. They call to him enticingly, seeking to drain his ancient and pure powers, but Paelias seeks to restore them to their former glory and power using the elusive Fluxbloom plant, thus restoring the balance to the dreadlands.
 * The dwarven mercenary, Flint Ungart, suffers the wrath of his clan's ancient enemy - the Azer, who have warred with the undermountain dwarves of the Winterspines for generations. An enemy who has recently turned to demons to shift the power of the struggle in their favor now seek him on the surface.

After seeing the power of the star-towers firsthand the golden prince seeks to use that power in order to restore his lost Viraji kingdom full of power-hungry wizards to its former glory and retake the land for themselves now that it is weak and ripe with magical energy and wandering souls.