Campaign seeds

This page is for brainstorming ideas for campaign sorylines and plots.

Campaign seed ideas

 * The Great Divination wizards lose their divination powers except through divine direction.  The cause is suspected to be due to new advances in technomancy machinery, suspected to be causing magical interference.  This strains relations with the Halfling factions that develop the technomagic machines, like their famed flying cities - causing discrimination against all halflings, even the peaceful nature-loving tribes, causing problems and strife among the races among the rejection of the advances in technomancy.
 * The Teller disappears or is unable to perform their role, and the Modrons have to march on the land once again to appraise valuables.  Mechanus needs outside intervention in order to restore the Teller's power, or a new Teller needs to be installed.
 * Diviners are diving a winter everseason, but its not nearly been long enough since the last winter for it to be naturally occurring. This time it's being forced by the Winter Court elves, the party must try to reason with them or discover the true motives and means behind bringing another hundred years of winter to the land, and possibly causing unknown consequences starting an out-of cycle winter season.
 * The Icerot sickness descends from the mountains, and the Winter Watchers mysteriously start disappearing. The sickness spreads to villages and travelers, necessitating a journey to investigate into the far north Winterspine Mountains, where the icerot is a machination of experiments from a Lich lord, and the watchers have become victim as he nears his goal of a weaponized contagion to take over the region. Among this, the Ice Giants of the winterspine are also gathering for war against the undead, but are not seeking allies, and present a formidable challenge to bypass.
 * The Thunderfoot clan and the Winterbeard clans have gone to war in the Northhold Plains, causing massive damage to the valley below where settlers have recently started building towns. The dwarves don't care for collateral damage, they only concern themselves with the destruction of their rivals.
 * A secret cult is working against the authority in Burningbor, and some suspect the inquisition is involved. Powerful wizards and diviners are having strange visions, showing the great red dragon Rhaegos in Burningbor dying or escaping, and an investigation to see if someone is secretly harming the dragon is launched, but nothing is found. The secret cult has actually taken the dragon's soul, and is drawing power from is as one of the most powerful magical beings alive. The dargon is reaching out magically however it can to shed light on the silent torture being inflicted upon it.