Goblins

There are several goblin clans in Terragard, their only real strength being in sheer numbers. Their mischievous and cowardly nature make them a curiosity and easy to sublimate for  The worst potential risk they pose is when they use weapons or magics that are just as likely to kill themselves as it is to kill anyone else.

Goblin Clans
There are several goblin clans known to live in Terragard - though not all goblins belong to actual clans. A large number of goblins get lost on patrol, get kicked out, or simply just decide to leave their clan and maybe start a new clan of their own. This happens often, but rarely without the numbers of a clan, stray goblins are easy prey for wolves and other territorial fauna, as well as easy targets for any armed humanoids.

The Woodchewer Clan
This clan is large, and their territory spans much of the northwestern Reaching Forest. They're recognized by their broken and blunted teeth, due to their societal habit of chewing wood as a sign of masculinity. This leads to some comedic over sized chunks of wood being carried around in goblin's mouths.

The Mosshide Clan
This clan is the rival of the Woodchewer Clan in the reaching forest, slightly smaller in number. Their territory spans the southwestern part of the reaching forest, bordering the Woodchewer territory around the Timberfist settlement. They are known for farming and using mosses for camouflage, often having their crude leather scrap armor and skin covered in mosses.

The Ambergaze Clan
This nocturnal clan is located in the Barrow Downs, and is led by a vicious mystic, who practices blood magics and dark arts, leading the clan by fear. The goblins imbibe a red mixture that sends them into a frenzy for battle while making them bleed from their eye ducts, giving them their names. This concoction also makes them formidable opponents in battle, as they are single-minded in their purpose while under the effects of this brew, overwhelming their targets with their numbers and bloodlust.

The Battlebone Clan
This clan is the most warlike clan, and likely the most numerous. They wear the bones of their enemies (mostly animals and other bones found in the wilds) as crudely fashioned armor. They mimic marching in ranks and exhibit remarkable discipline in private, but their tactic sin combat are just as non-existent as any other goblins. They make their homes in caves under the Lowwind Hills.

The Blackfinger Clan
This clan of goblins tends to migrate around Terragard, they show up as hired mercenaries and attacking forces in monster armies. They are led by a competent alchemist and deep within their mine they harvest volatile substances for their bombs. Their value is primarily in their expendability, bugbears order the goblins around, including carrying bombs right up to enemies and then setting it down carefully before running off wildly to avoid the blast.

The Stickymaw Clan
This clan lives deep in the Sorrowlight Swamp, living off a special kind of fungus that turns their skin yellow, and turns their spit into a sticky toad-like mucus, that is also acidic to the touch. They are immune to its acidic effects, and can spit this mucus short distances, snaring and damaging their enemies. Normally they could use this ability to capture and kill live prey so they wouldn't have to eat fungus, but the acid in thier mucus makes anything affected by it taste terrible.

The Brewlob Clan

The Wingtamer Clan

Goblin Behavior
Goblins exhibit lots of strange behavior, almost childlike in nature. During various tasks and activities goblins can often

Idle Guard duty

 * 1) Sleeping standing up against a wall or propped up on their weapon.
 * 2) Chasing a fly around trying ferociously to catch and kill/eat it.
 * 3) Picking its nose intensely.
 * 4) Trying to itch itself in a hard to reach area, maybe using its weapon to reach and hurting itself slightly.
 * 5) Talking out loud to itself about its past kills (rats/bugs/etc) and how strong/fearsome they think they are.
 * 6) Looking straight down at the ground, trying very hard to focus on something, maybe circling slowly.

After attacking and missing
1 = stomps around in frustration that round

2 = loses its nerve and runs away this round

5-6 = has a meaningful-looking pep-talk with its weapon

After attacking and hitting
1 = looks afraid, and tries to hide its weapon from your sight, pretending to be

2 = does a victory dance for the rest of the round. ignoring the combat completely.

5-6 = Goes over to one of its allies and brags. taunting their friend.

After seeing an ally die
1 = laughs at the dead ally

2 = jumps on the ally's body or attacks it with its weapon, cursing and lauging in goblin

5-6 = runs away scared

After incapping a PC
1 = Throws its weapon down and dances on the fallen PC's body, pounding its chest

2 = stares in disbelief, giggling

5-6 = Puts away its weapon and dusts itself off as it smugly wanders away.