Potions

Potions
Potion of Last Will - this potion can only be discovered by mistake, if a poison is mixed with a powerful magical ingredient or if a powerful potion is accidentally brewed with a poisonous ingredient. it is a powerful poison that kills its imbiber slowly, but grants them massive sped, strength, stamina, and willpower before they succumb to the poison 1d4 minutes later.

Potion of Ultimate Power - This potion appears to be brimming with magical energy, but when imbibed it shifts the character's alignment to evil for 1d6x10 minutes, and the imbiber vomits violently. If the imbiber chooses to attempt not to vomit, and passes a DC 18 fortitude save, their alignment shifts for 1d6x30 minutes.

Potion of Shield - this potion grants the imbiber a shield on the start of their next turn, as the spell. It lasts until the beginning of their next turn.

Magicite Potions - These potion are highly volatile and expensive, and are also illegal by decree of the Great Divination Wizards, enforced by the Merchant's Guild.
 * Potion of lesser spell damage - Adds one extra die of damage to any spell cast in the next 1d4 minutes.
 * Potion of heightened casting - The next spell cast can be treated as if two spell levels higher than the slot used.
 * Potion of magical reserve - The next spell cast of up to 5th level does not expend a spell slot.