Embermill

Embermill is a frontier town on the northern border between the Winterspine mountains and the shores of Lake Garrison, in a lush region of autumn forests and farmland, though the region is wild and potentially dangerous, the town is filled with working-class commoners on farms and mills, etc.

The town consists of one main street and lots of dirt roads leading outward toward woods and farmland. The main street has a general store, a small library, a tavern, a blacksmith and a few other necessities. Beyond that, there is little to do in Embermill beyond manual labor.

Points of interest
Littlelight's Mercantile - run by a gnome named Littlelight who seems friendly and helpful

The Dusty Rose Tavern - A small tavern with a human proprietor, serves lots of sailors and travellers who have come in through the port.

Church/library-

Balbon's Hardwares and Smithy - a smithy run by an old dwarf named Balbon and his apprentice Byron Sturmer. Cantankerous but friendly when he's given mead or ale, makes high-quality tools and parts for the shipwrights and sailors mainly, and sometimes fills orders for the watchers.

Baker/Butcher -

Tailor -

Stables -

Guardhouse -

Shipwright -

Leatherworker -

Trade/Travel
The town is really only useful for travelers as one of the last places to rest and resupply before traveling northward into the Winter Woods north of Lake Garrison''. ''This is one of the only routes to eastern Terragard by land except for the path south around Lake Garrison. Either land route eastward past the lake is rarely traveled except by the most adventurous caravans due to the wild and untamed nature of the areas. Most trade and travel to eastern Terragard is done via boat across Lake Garrison, or across the southern or northern seas, but the lake is an easier route, due to a lack of resupply points along the seaward coasts.

Regional Dangers
The dangers of the wilds of Terragard are never more present than here, to the north is the harsh bitter winter regions and Winterspine mountain range, where Frost Giants and diseased animal with Icerot tend to wander nearby. The Winter Watchers are a group of rangers and fighters specifically purposed to repel or alert the town of such incursions.

To the east some will say that the elven Court of Winter are always sneaking further and further away from their city of Snowspire, lurking and spying - waiting for a chance to retake the forests. These rumors are normally found to be completely insubstantial, but older elves will swear that the winter elves will retaliate against the summer court for their exile, and anyone who sides with them. There have been no recorded sightings of any winter court elves in the forests around Embermill, but if there is any credence to the thought, Embermill would surely be an easy first target for capture.